DINOBYTE SOFTWORKS
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HISTORY

Founded in 2019, we are committed to developing accessible, emotional and enriching experiences. Dinobyte's mission is to create worlds that people can explore and enjoy.


OUR TEAM

Our team is made up of a mix of diverse talent, cultures, leadership and experience.
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Jonathan Medina Reyes
Creative Director
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Sabrina Thomas

​Producer
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Frances Lafontaine
Associate Producer
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Conor Ross
Community Manager
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Mattew Wilkinson

​3D Environment Artist
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Cas
Narrative Designer
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Najee Dyson
Level Designer
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Lara Nakisli
Unreal Engine Programmer
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Ryan Mark
Unreal Engine Programmer
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Nathan Miler
2D Concept Artist
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Mackenzie Cavener
2D Concept Artist
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Ava Mathews
Character Concept Artist / UI Design
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Jazzmine Bustamante
3D Environment artist
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Ashley Little
3D Character Artist
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Giovanni Tuzzio
Unreal Engine Programmer
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Alice DeSmet

Rigging Artist
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Camila Paulino 
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Rigging Artist
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Tianna S.
2D Artist/Animator
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Andrew Shirey
Sound Designer

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Cameron Davis ​
Unreal Engine Programmer
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Maggie Shelton
Lighting Artist

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Sandy Boyett ​
Unreal Technical Designer
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Stephen Lenz
Social Media Manager
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starlyn ragland

3D Prop Artist
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Caitlin Alberts
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​Level Designer
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Rebecca Candido
3D Environment Artist
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Lisa Suter
Concept Artist
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Aryan Raj Adhikari
3D Environment Artist
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Steven Smith
3D Character Artist
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Alan Dancur
3D Character Artist
Copyright © 2025 Dinobyte Softworks, LLC.
​Broken Aperture – Indie Game Press Kit | IMPRESS
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