DINOBYTE SOFTWORKS
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HISTORY

Founded in 2019, we are committed to developing accessible, emotional and enriching experiences. Dinobyte's mission is to create worlds that people can explore and enjoy.


OUR TEAM

Our team is made up of a mix of diverse talent, cultures, leadership and experience.

Jonathan Medina Reyes

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Creative Director & Founder

Sabrina Thomas

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Game Producer

Frances Lafontaine

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Associate Producer

Cass

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Narrative Designer

Ashley Little

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3D Character Artist

Nicole Manhart

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3D Character Artist

Conor Ross

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Community Manager

Archi Roberts

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Lead 3D Environment Artist

Cameron Davis

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Lead Unreal Engine Programmer (Blueprints)

Ryan Mark

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Unreal Engine Programmer (Blueprints)

Office Manager

TJay Cargle

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Programmer (Game Maker Studio 2)

Chief Architect

Najee Dyson

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Level Designer


Maggie Shelton

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Lighting Artist

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2D Character Concept Artist

Andrew Shirey

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Sound Designer

Kennedi Dunn

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3D Environment Artist

Mackenzie Cavener

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2D Character Artist

Tianna Sanders

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2D Environment Artist

Nathan Miller

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2D Environment Artist

Jazzmine Bustamante

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3D Environment Artist

Alice DeSmet

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Technical Artist - Rigging

Steven Smith

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3D Character Artist

Ashton Ritzel

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Material Artist

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​Broken Aperture – Indie Game Press Kit | IMPRESS
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